I have updated my "SparkoMat" Master Material for Unreal Engine. This version will work in UE5.3 and later. I noticed in the old version that some of the pins were not connected when opened in UE5. Why???... who knows. It was a little hard to spot at first so my apologies for not correcting this earlier. This version corrects that and adds some new features. Included in the download project is a 2nd version of the Material that works with Opacity requirements. You can see the material graphs for both materials below. R-Click and Open Image in New Tab to see it at full resolution. All other original information about the Material(s) is still available at the blog on the DAS website:
https://www.digitalanimation.net/post/sparkomat-dave-s-universal-unreal-engine-master-material
Download SparkoMat5 Unreal Project Folder (2.1 MB .zip)
Release Notes:
1. Added options for unique UV channel for Ambient Occlusion textures. It works just like the other options for choosing your UV channel but is unique for AO.
2. Added option to use Ambient Occlusion normally, connected to the pin in the Material Properties, or use AO as a multiplier on top of the Diffuse property. This is a checkbox within the AO group when you create a Material Instance.
3. Changed the default Normal property to a color of 0,0,1 instead of 0.5, 0.5, 1. I was getting abnormal (no pun intended) behavior with the old color value. If this doesn't match with your usage experience, you can always change it back inside the Master Material. I left the V3 color in the Normal texture comment group is you want to re-wire it back in.
4. The new UE5.3 scene is just the Materials and Material Functions. Nothing else in the project folder unlike the previous download project that contained some sample objects and Material Instances.
Below are some screen grabs of the Material graph:

SparkoMat5 Master Material Graph
(R-Click and Open Image in New Tab to see it at full resolution)

SparkoMat5_Opacity Master Material Graph
(R-Click and Open Image in New Tab to see it at full resolution)
I have not made any changes to the original Master Material for vegetation. That Material is unique to my Vegetation Content for sale on FAB but likely has the same missing pin connections as these others. I'll be looking into that soon.
I hope this ends up being of some to use to you in your endeavors. Thanks!
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