Just a quick note that since 3ds max 2014, IBL is checked as the default for "Skylight Illumination" in the "Global Illumination" rollout of the Render Dialog for Mental Ray. If you are NOT using IBL (for example, you are using a standard "Daylight System") your render times will nearly double trying to render with the IBL radio button chosen instead of "Final Gather". Make sure you have the right option chosen for your lighting scenario.
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